Project
•
GHOST OF YŌTEI
Year
•
-
Roles
•
Special Thanks
Synopsis
•
Sixteen years after her family’s death, Atsu's quest across Ezo brings her to unexplored lands in search of a gang of six outlaws, but she finds much more than vengeance.
Role
•
SPECIAL THANKS
I’m grateful to the team at Sucker Punch for including my name in the Special Thanks section of the credits. Thank you!
Some of the icons I worked on for Ghost of Tsushima have found new life in Ghost of Yōtei’s Photo Mode. I was also thrilled to see that the style of the icons I helped develop has continued to be used in the sequel.
Congratulations to the Team at Sucker Punch for making another beautiful, gripping, and fun game!
Production
•
PHOTO MODE ICONS
Ghost of Yōtei's Photo Mode is a powerful and fun tool that allows players to capture their adventures and express themselves in the game.
Many of the icons made during Ghost of Tsushima are included in Ghost of Yōtei to illustrate Photo Mode's settings.
(I'm thrilled to see they stood the test of time!)
Ghost of Yōtei launched July 17, 2020. 🍂
Credits
•
Special Thanks
•
To Jason Connell, Ryan McIntyre, Ryuhei Katami, Ian Jun Wei Chiew, Naomi Baker, Romain Jouandeau, Mitch Mohrhauser, John Powell for the consistent contact and feedback. To the entire SP team for making Ghost of Tsushima and working on it so wonderful.
©2025 Sony Interactive Entertainment LLC. Developed by Sucker Punch Productions. Ghost of Yōtei is a trademark of Sony Interactive Entertainment LLC.
Selected Works
Copyright
© Mike Ackerman 2026
Contact
mikeackermanart@gmail . com


